The government has adopted emergency measures for the gaming sector that include an extension of betting shop gaming licenses and laying the groundwork for regulations of esports in Italy.
The establishment of transitional rules for esports gaming halls in Italy is meant to buy some time to establish a new regulatory framework for the market.
The seizure of some so-called LAN gaming halls dedicated to esports in Italy by the Agenzia delle Dogane e dei Monopoli (ADM) puts an entire market at risk because of a misinterpretation of the current legislation that does not take into account the peculiarities of a sector that is new.
Esports license agreements on IP rights can see publishers, clubs, and sports leagues grabbling for their exploitation.
The growth of the online and offline esports market leads to a closer review by authorities with legal challenges that were not raised before just because the business wasn't sufficiently large.
Broadcasters and esports event organizers might exploit the lack of rules on media rights in esports during a stage where esports have not reached the bureaucratic complexity of sports.
The Italian tax authority guidelines on the digital service tax (DST) increased the risk of its applicability to video gaming, esports, and gambling markets.
Investigations on esports identified individuals betting on their own matches in breach of ESIC's anti-corruption code, which might trigger considerable issues for the market.
The EU Digital Content Directive will have severe implications on the video game and esports market that will affect their business model.
L'accelerazione della crescita degli esports durante i mesi di lockdown dell'emergenza Covid-19 potrebbe essere la svolta per il settore.