Exemptions to the gambling advertising ban represent an opportunity for operators to celebrate the victory of Italy through its values.
Esports license agreements on IP rights can see publishers, clubs, and sports leagues grabbling for their exploitation.
Broadcasters and esports event organizers might exploit the lack of rules on media rights in esports during a stage where esports have not reached the bureaucratic complexity of sports.
Age verification systems are becoming paramount for video game platforms following the recent regulatory changes and positions of authorities in Italy.
Investigations on esports identified individuals betting on their own matches in breach of ESIC's anti-corruption code, which might trigger considerable issues for the market.
The Italian antitrust authority set new transparency standards for video games that contain loot boxes and in-game payments by players.
The Italian whistleblowing regime might be extended to gambling operators' employees soon, with new obligations arising for licensed companies.
The EU Digital Content Directive will have severe implications on the video game and esports market that will affect their business model.
The reasons for the decision against Google for breach of the Italian gambling advertising ban unveil new elements to be considered during marketing activities on the Internet.
What are the main regulations imposing restrictions on loot boxes? And why are they so much under the radar of authorities?