Cheating activities in Esports can lead to the breach of tournaments' rules, but also to copyright infringement with strategies aimed at maximizing the issue of sanctions.
A recent decision outlined new grounds to challenge software cheating of videogames due to breach of contract and copyright infringement.
The growth of revenues generated by the esports industry is leading to new legal issues that in our predictions are likely to be addressed with different solutions in 2020.
The eSerie A of esports has now been launched, unveiling new questions on potential legal issues relating to advergaming.
There are prominent differences between contracting esports and sports players, which might have long term negative consequences, if not considered.
Loot boxes shall display odds to gain the approval by the major video game console manufacturers to be on their platforms.
There is no enough evidence that video gaming loot boxes are gambling in the UK, but gambling rules might apply to eSports venues in Japan.
Legal practitioners debate around the question of whether eSports can fall under the legal category of sports. But, what is the essential nature of eSports and what distinguishes sports activities from similar activities that are not sports?
What is the impact of the new EU Copyright Directive on the video gaming industry? What will change in their business and how to get ready?
The eSports law book from the Italian IPT team of DLA Piper covers a number of current and upcoming legal issues of eSports and how to deal with them.