Cheating activities in Esports can lead to the breach of tournaments' rules, but also to copyright infringement with strategies aimed at maximizing the issue of sanctions.
The coronavirus outbreak is one of the saddest events of our history. But at the same time, it represented an incredible opportunity of growth for the video gaming market and, in particular, for the esports sector.
The spread of coronavirus forced some sports associations to turn their events into esports events, which might face regulatory restrictions.
The growth of revenues generated by the esports industry is leading to new legal issues that in our predictions are likely to be addressed with different solutions in 2020.
The eSerie A of esports has now been launched, unveiling new questions on potential legal issues relating to advergaming.
There are prominent differences between contracting esports and sports players, which might have long term negative consequences, if not considered.
DLA Piper eSports Laws of the World is meant to be a review of the main legal issues affecting eSports in the main jurisdictions worldwide.
La nuova Direttiva copyright introduce diritti a favore degli autori dei videogame e conseguenti obblighi a carico dei publisher e degli organizzatori di eventi di eSports che potrebbero impattare il mercato.
A certification for eSports tournaments could be the next step in a market whose regulatory regime is exponentially resembling the highly regulated gambling sector.
There is no enough evidence that video gaming loot boxes are gambling in the UK, but gambling rules might apply to eSports venues in Japan.