eSports tournaments have extensively become popular, and the potential legal issues in Italy could be sorted to enhance investments in a fast-growing market.
eSports are rapidly growing and might represent a solution for gambling operators to generate a new stream of revenues and avoid the over-regulated gambling environment.
Legal practitioners debate around the question of whether eSports can fall under the legal category of sports. But, what is the essential nature of eSports and what distinguishes sports activities from similar activities that are not sports?
Quali problemi legali attenderci negli eSports per 2019? Con queste previsioni cerchiamo di dare alcuni spunti di interesse.
The eSports law book from the Italian IPT team of DLA Piper covers a number of current and upcoming legal issues of eSports and how to deal with them.
How shall the eSports market deal with the protection of minors? What measures shall be adopted to protect investments and avoid risks?
GamingLawPills gives a broad outline of the main legal challenges affecting eSports and how they should be dealt with in the coming years.
How to limit the risk of eDoping and avoid potential sanctions and enforcement in eSports? What solutions shall be adopted in terms of cybersecurity?
How can blockchain be used in eSports? What potentials and current usages, but also which legal issues can arise from such combination?
Can an eSports dance choreography be copyright protected? What is the level of protection of user-generated content in videogames?