eSports tournaments have extensively become popular, and the potential legal issues in Italy could be sorted to enhance investments in a fast-growing market.
eSports are rapidly growing and might represent a solution for gambling operators to generate a new stream of revenues and avoid the over-regulated gambling environment.
Legal practitioners debate around the question of whether eSports can fall under the legal category of sports. But, what is the essential nature of eSports and what distinguishes sports activities from similar activities that are not sports?
What is the difference between merely informing players about your gambling offering and promoting your games under the rules provided by the Italian gambling advertising ban?
The Italian online gaming market is forced to change its traditional way of doing business going offline to survive, following the gambling advertising ban?